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Tag: Maya

Better limb deformation (Bifrost setup)

April 19, 2021

How can we improve limb deformation? We will look at some standard methods first and then build a split joint method that maintains the original chain length. Includes Maya scene files and Bifrost nodes. … More Better limb deformation (Bifrost setup)

4 Comments Better limb deformation (Bifrost setup)

Rig Fundamentals: PoleVector

September 3, 2020

What does a poleVector actually do? Instead of showing how to set it up or the underlying math, I want to give an intuition what is going on under the hood. … More Rig Fundamentals: PoleVector

1 Comment Rig Fundamentals: PoleVector

Continuous Integration for Maya Scripts

July 26, 2020

Learn how to automatically validate your Maya Python scripts with GitHub Actions and unittests. … More Continuous Integration for Maya Scripts

1 Comment Continuous Integration for Maya Scripts

Fake graph intersection

July 18, 2020

A little brain-teaser, which is pretty useful for lip-zips in Maya. … More Fake graph intersection

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